Categories Tech Trends

There are many debates on whether or not technology is becoming too common in our classrooms. Technology is definitely a big part of the younger generations day to day, so why not use it to help engage them in education?

Now, I’m not talking about 3D printing geometric fish and chips or space broccoli like one of London’s Primary Schools, but more like using gamification in education. Gamification is the application of game-design elements and game principles in non-game contexts. Imagine instead of making the youth sit down and read (more like glaze over) a text book about the pyramids, they could explore the tombs in search of King Tutankhamen in an open world game with their classmates. A group project of children virtually planting crops and dealing with the real life effects of the environment is a perfect way to teach students about agriculture or a walk through of the exact trail taken on by Hume and Hovell as they explored eastern Australia.

I put this idea to Ivan Demidov, the Technical Director of Virtual Perspective and he showed me a walk through of a fictional ancient Roman village he had created. Check it out at and let me know in the comments if you think there are any other ways we could use technology to engage our students.

Simon is a Marketing and Communications specialist. He is the Marketing Coordinator for Virtual Perspective as well as runs his own freelance marketing services under the name Alpenglow Digital.

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